Real-time Motion Retargeting to Highly Varied User-Created Morphologies - Chris Hecker's Website by moultano
“Character animation in video games—whether manually key-framed or motion captured—has traditionally relied on codifying skeletons early in a game's development, and creating animations rigidly tied to these fixed skeleton morphologies. This paper introduces a novel system for animating characters wh more...
“Online animation services aren’t new, but most offer basic feature sets that emphasize quick creation over options. GoAnimate on the other hand is a full suite of animation tools, covering just about every possible thing you could think to create. source...

Loading...